Fallout 76 players rejoice Bethesda has a treat for you. The Fallout 76 community will be getting a new patch with new content and here’s a preview of what will be coming next week!
Even if Bethesda games do get critical acclaim they still are notorious for mind-boggling bugs, crashes and some of the hilarious yet stupid visual glitches which the Fallout modding community, most of the times, takes care of. Fallout 76 is no different. To most of the fans, the game was straight up a mess and a huge disappointment. One of the biggest reasons which made the game a disappointment are bugs which will make a person quit the game. However, it’s time to get back inside the Vault as Bethesda has plans for new content and a new season which will be coming in the Fallout 76 Patch 7 coming this week starting with Fasnacht Parade!
All of the details are packed inside!
Fallout 76 Patch 7 and New Content Details
It’s time to get back to Fallout 76 if you’ve given up on the game or just didn’t bother to play even after purchasing it as the As Wild Appalachia draws nearer which is the first season DLC for the game. Below are the highlights of the new patch coming this week starting with Fasnacht Parade!
New Seasonal Event – Fasnacht Parade
Each year, since the founding of Helvetia in 1869, the townsfolk celebrated Fasnacht by donning fantastic masks and parading through the decorated town. The festivities culminated by burning an effigy of Old Man Winter on the bonfire to signal the end of winter. The townsfolk may be long gone, but dutiful bots have kept the party rolling every year—and they welcome your participation!
How long will it be available and when it will be starting?
Fasnacht Parade is a repeatable, limited-time event quest that will be available for one week, starting on March 19.
How to take part in Fasnacht Parade?
You and any other players who wish to take part must speak with the Master of Ceremonies in Helvetia and then divide and conquer to find and aid the town’s robotic shopkeepers in setting up for the annual parade. You and your compatriots will be asked to assist with a variety of party prep duties that may have you stepping on stage to play a cheery tune, choosing the perfect decorations, or exterminating some buzzing pests, among many other activities.
Here’s how to get your own Fasnacht mask
If you find and aid the Protectrons quickly enough, they will be able to march in the parade. Be sure to remain vigilant! Times have changed since the pre-war days, and all that commotion is sure to attract some party crashers. Defend your marchers as they traipse around town, and then set Old Man Winter ablaze to banish the biting cold, earn some sweet loot, and even claim a festive Fasnacht mask of your very own.
The more marchers who survive the parade, the higher the chance you’ll earn a mask, some of which are exceedingly rare. Here’s a look at just a few that you can get by completing this event. There are many more, and masks can be traded, so put your Charisma to the test by haggling with any Dwellers who have a mask that catches your eye.
Important Note: The event is time-limited and will not last for long. Participate in as many Fasnacht Parades as you can, grab as many masks as you like before the celebration ends on March 26.
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Patch 7 Summary
The patch 7 will be released next week with the first wave of Wild Appalachia game content: Including the new Brewing and Distilling crafting system and quests. Not only this but balance, and design changes are also coming and more important bug fixes! Here are some of the highlights of patch 7
Energy and Heavy Weapon Balance: In Patch 7, we’re making some adjustments to greatly increase the durability of many energy and heavy weapons and increasing their damage so you can take down enemies more easily, spend less time repairing, and more time looting. Here are the details:
- Energy Weapons
- For heavy and semi-auto energy weapons, we’ve greatly reduced the amount of condition damage they take per shot. Your heavy energy weapons should now last four to five times longer, and semi-auto energy weapons should last twice as long before needing repairs.
- We’ve also given semi-auto energy weapons an additional damage boost of +10% so they have a little more bite.
- Heavy Weapons
- We’ve reduced the fire-rate for high rate-of-fire automatic heavy weapons across the board and increased their damage by +10%. Adjusting these weapons’ fire-rates gave us more room for a damage increase, which will help them punch through armor more effectively without increasing their baseline damage per second too high.
- Weapon damage for all other automatic heavy weapons has been increased by 10% to 20%.
- Like energy weapons above, we’ve significantly reduced the condition damage that automatic ballistic heavy weapons take per shot, and they should now last about four times longer before they need to visit a weapons workbench.
- We know that many of you have also been asking for weight changes for heavy weapons. While we haven’t addressed this in Patch 7, we do plan to make improvements with a future update and we will let you know as soon as we have more details to share.
C.A.M.P. and Workshop Budget Adjustments: In Patch 7, we’re planning to make adjustments to the C.A.M.P. and Workshop budget system that should allow you to build even bigger and fancier Wasteland abodes.
- The amount of budget space that some buildable objects consume, such as Turrets and Lights, has been reduced, but they now also have a maximum amount that can be placed in your C.A.M.P. or Workshop. The build menu recipes for these objects will show you how many are already present in your C.A.M.P., including the ones you have stored, and the total amount of each you can place.
- There are several important aspects of C.A.M.P. and Workshop budgets we must keep in mind when making adjustments, including how objects are used by players, overall structure balance, and even game performance. While the above changes aren’t a direct increase to budget size, they should give you more overall budget space to build lots of cool stuff, while also allowing us the flexibility to further refine and improve balance and performance.
C.A.M.P. Placement Adjustments: Occasionally, when we bring new content to the game, it may need to be placed somewhere that was previously usable as a C.A.M.P. location. We can’t have C.A.M.P.s and quests occupying the same space and while we do our best to limit these cases, sometimes it’s unavoidable.
- Starting with Patch 7, and in future updates, we plan to add a few new “no-build zones” to the game world that will prevent players from constructing C.A.M.P.s in those areas.
- However, it’s possible some players may have already built in these locations before they became no-build zones. When this happens, affected players will be notified upon joining a world that their C.A.M.P.s can no longer be placed, and they will be given a free C.A.M.P. placement as a result. We don’t expect this will impact most players, but we hope this free move will help you find a new home for your home.
Challenge Tracking: With Patch 7, we want to make challenges easier to keep an eye on as you make progress toward completing them, so you always know when that next reward will be on its way into your pocket.
- We’re adding a new challenge tracking interface to the Map, which you can use to quickly access the challenges menu whenever you’d like.
- As you scroll through your available challenges, you can now select and add them to the tracker, which will update as you make progress toward completing each one.
- Additionally, you will also receive a notification in-game whenever you make progress toward one of the challenges you’ve added to the tracker.
What do you think about the highlights of the new Fallout 76 patch 7 rolling out next week? Let us know in the comments down below. Do you think the game will get better after this patch? While you’re here check out, Mortal Kombat 11 is built on custom Unreal Engine 3 than UE4, confirmed by NRS, Days gone will have 30 hours of story and 6 hours of cutscenes, Download CEMU 1.15.3 for better performance.