The latest update of the popular Wii U emulator brings even more features and fixes to an already stable program. CEMU 1.15.3 was just recently released to Patreon supporters and changelog is now available.
CEMU is the one and only Wii U emulator that is being routinely updated and is fairly stable. CEMU emulator enables you to experience a number of Wii U titles on your PC including the famous Legend of Zelda: Breath of the Wild. Those of us who don’t own a Nintendo Switch or Wii U console can experience Legend of Zelda on our gaming PCs using CEMU. This is true for many other titles as well.
CEMU 1.15.3, the latest iteration of the emulator, brings with it added features and bug fixes that will increase the usability of the emulator even more. Let’s see what the latest update brings to the table.
CEMU 1.15.3 Released: What is new?
Essentially, the update introduces some major bug fixes like micro-stuttering and various crashes. Moreover, added features include the ability to display the game boot image using shader screen.
The complete changelog is listed below.
Cemu detailed changelog for 1.15.3
# Patreon release date: 2019-02-28
# Public release date: 2019-03-07
general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
general: Reworked shader cache loading screen to scale better on higher resolutions
general: Changed settings.xml to be more portable (use relative paths where possible)
CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder
GX2: Added frame profiler (can be toggeled via debug menu)
GX2: Optimized texture loader
GX2: Minor optimizations in various GX2 API functions
GX2: Fixed random crash due to out-of-bounds access in texture code
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)
coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API
padscore: WPADGetInfoAsync no longer crashes when no callback is provided
input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)
You can check out Bayonetta 2 and Legend of Zelda: BOTW running on CEMU 1.15.3 in the videos below.
Download CEMU 1.15.3
As always, the new update is initially only available to Patreon supporters. However, after a week it will be available for download to the general public. If you want you can become a Patreon for only $5 a month and get the update before it is released for everyone.