The Medium is a psychological horror game from Bloober Team. It is clearly inspired by Silent Hill and earlier Resident Evil titles. It features fixed camera angles, and a soundtrack from the legendary Japanese composer, Akira Yamaoka. The title is currently available on PC via Steam, GOG, Epic Games Store, and even Windows, as well as Xbox Series S and X. Now, the game has launched with some technical issues, and the title is very demanding on PC. If you are running into The Medium black screen issue, here is how you can fix it.
The game is also available on Xbox Game Pass, on both PC and console. NVIDIA users can also make use of the game’s Ray-tracing support, alongside DLSS. A decent combination of both settings can net you good performance because on its own, the game is extremely demanding. This is because it is rendering two game instances in some moments throughout the title.
Some PC players have reported on Steam and GOG forums that they keep running into a black screen. This is either during gameplay or even cutscene. Now, for most players, this happens at a very specific moment, and there is no way to get past it because of the black screen. This can become very annoying, as players can’t progress at all after the certain point where the black screen appears.
Thankfully, the community has found a way to counter this for the time being. The solution is pretty simple, and all you have to do is, reload the last checkpoint/save from where you are currently in the game. This will reload that section essentially, and you won’t run into the black screen anymore.
If your black screen issue isn’t related to the checkpoints. Then you might have to update your GPU drivers and windows. However, for most people, the black screen problem is completely tied to the checkpoints.
MORE ON THE MEDIUM
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Bloober Team has been focusing entirely on horror for some time now, and they released games like Layers of Fear, and Observer. The Medium, however, is a proper next-gen title that makes use of ray-tracing, and a fairly unique gameplay method. It still fixed camera angles as a homage to early horror titles, but nonetheless, it is still a modern title in design.