If you’re looking for arguably one of the best WiiU emulators out there, CEMU should be your go-to emulator. The emulator with the support of its fans has become one of the most stable pieces of software for a system that has some very incredible titles. Now the CEMU 1.15.7 Release Notes have been revealed, alongside its release date.
CEMU 1.15.7 Release Notes
New in 1.15.7b
CPU/JIT: Fixed a bug leading to random corruption of the instruction stream
New in 1.15.7
Added visual indicator at game boot which displays the used controller profiles
Added controller low battery warning (can be turned on/off in settings. Off by default)
Global precompiled shader setting should no longer reset to auto (#63)
The internal process of updating system.xml is now more robust
Previously there was a slim chance to lose all settings when Cemu crashed or was forced closed while settings.xml was being updated
Optimized recompilation. This process is already fast enough to generally not be noticeable but it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once
Examples where the bottleneck becomes apparent
Frame drops or audio crackle on first loading screen
Initial delay when booting a game
With the optimization, these should now be slightly less severe
Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers
This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
Fixed a bug in texture decoder for format BC4 (#59)
Fixed an issue where Cemu would crash if a game setup invalid shaders
This resolves crashes in Pikmin 3 and Yoshi’s Woolly World
CEMU 1.15.7 Release Date
The latest version is now available for Patreon backers and will be available to the public on 24th May.
Over the years, CEMU has proven to be one of the best emulators for a variety of system configurations. So while a high-end system will give you a better framerate, with modern optimization and updates, even a fairly average one will get the job done.