Encased is an upcoming isometric RPG in a sci-fi post-apocalyptic setting. This game tells the story of a disastrous research project inside an anomalous zone – the Dome – built in the middle of a desert by an unknown civilization. The game is coming to early access in early 2019. Check out all the details here.
Encased is an old-school RPG with a turn-based combat system. The story campaign will be approximately 25-30 hours long with significant replay potential. The player will be able to explore the game’s open world and make hard decisions that influence the plot. The world actively reacts to the player’s actions and changes constantly. This also works vice versa, as environmental changes within the game will influence gameplay style.
The game will attract players who are a fan of games like Divinity, Pillars of Eternity and Baldur’s Gate, all classically isometric RPGs with a decent amount of content.
The developers have talked about each aspect of the game in quite the detail and you can read all about it below
The combat mechanics of Encased are turn-based and battles have a wide variety of tactical options. The player will be able to target the enemy’s key fighters or the enemy’s support, exhaust the enemy, attack using the environment, use non-combat skills to weaken the foes, and more.
In developing Encased’s combat system, we are guided by the following principles: battles should be brief, dynamic and complex, each one a tactical puzzle with multiple solutions.
Experienced players will quickly notice similarities with Fallout and other classic RPGs. This will let the player quickly figure out the role-playing system of the game without reading manuals or failing builds. Layered on top of the familiar, we add our own system of perks and skills, forcing the player to make a complicated and interesting choice every time they gain a new level.
The unstable AI Maelstrom is one of the unique features of the game. Maelstrom is intelligent, it can interact with the player and even fulfill their wishes (but everything comes at a price, of course). However, Maelstrom is more than just a character: it’s an enigmatic power that destroys the minds of intelligent beings. Its influence is especially potent within the center of the Dome, so wise players will stick near the borders in the beginning of the game. In addition to the above, Maelstrom affects the performance of some skills and perks.
When committing crimes against society, the player character receives various penalties and begins to accrue a reputation: from ‘Petty Thief’ to ‘Enemy of the State #1’ or even ‘Threat to Humanity.’ Crime begets punishment. The player character can be fined, imprisoned and even executed. There are options to bribe judges, organize a jailbreak or pass the trial in the ‘Labyrinth of Death’ (needless to say, surviving this is a challenge).
Although the game isn’t ready to play yet, you can already take a sneak peek at character creation and make a lasting impact on the finished game in the process. Our character creation system includes choosing stats and making a biography for your character. Each and every character created in the Encased character creation prototype will be added to the records of the C.R.O.N.U.S database, leaving a permanent mark on the finished game. The best biographies will also be used as prototypes for C.R.O.N.U.S. employee NPCs.
This is quite the deep game with many excellent gameplay aspects that could stand toe to toe with games like Pillars or Divinity and we’re very excited to get our hands on it when it goes to Early Access next year.
Check out some highly detailed screenshots below
What do you think of Encased? Is it something you’d play? Let us know in the comments below