Today, Street Fighter 5: Arcade Edition will receive a much-awaited update after nearly 2 years. Fans have been waiting so long for this update and it is finally here. Street Fighter 5 came out back in 2016 while the Arcade edition came out earlier this year and includes Season 1 and 2 character passes.
Street Fighter 5 is a quintessential fighting game that evolved into a 3D game over the decades. Having its roots in the late 80s, the game was developed for arcade and ever since it has made its way into the console and PC arena.
Street Fighter 5: Arcade Edition 03.091 Patch Notes
Arriving at the topic, Capcom has released a much-awaited update to their game. The patch notes for update Version 03.091 are available now. The patch notes are as follows:
Street Fighter 5: Arcade Edition 10/23 Update Info (Ver. 03.091) Fighting Chance -- Get Nash's Canon Spike Additional Costume through "Soldier of Misfortune" now underway in Fighting Chance. Other -- There have been changes made to the acquisition conditions and values for Dojo Points. Dojo Points can be obtained through playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes. However, point acquisition will be limited to 10 times per 1 day for losses in Ranked and Casual Match (including draws). Dojo Points can only be obtained a maximum of 10 times per 1 day for matches within the Battle Lounge, and per each difficulty in the Arcade and Survival Modes. Please note that there may be further changes to Dojo Point acquisition depending on the circumstances. -- In order to improve the CFN response times, timeline data up to the past 3 months has been deleted. -- We have restored any LP that was lost during disconnects due to login issues that occurred on October 23rd. -- The speed at which inputs are registered has been improved. We will continue to explore ways to optimize the gameplay experience. Please be sure to check the latest news, updates, and improvements! Update The recent update included some adjustments made to the battle system, which were not listed in the original update information. We apologize for any inconvenience caused, and will list them here in this additional update notice. • System Adjustment 1 - Overall After certain lock-on type moves that cause the characters to switch sides hit, the recovering character could not perform a reversal if the move needed a charge to perform. This issue has been addressed. -- Confirmed Lock-On Moves Nash: Tragedy Assault (all versions) Cammy: Gyro Clipper (forward throw) Dhalsim: Yoga Hoop (backwards throw) Akuma: Hyakki Gosai (all versions) Falke: Wirbel Wind (forward throw) Cody: Trash Out (forward throw) • System Adjustment 2 - Ed's V-Skill If the Psycho Cannon hit the opponent while they were being hit by Ed's V-Skill Psycho Snatcher - Air, they would be able to recover from the Psycho Snatcher. This also caused a bug that would make the opponent invincible. This phenomenon has been fixed.
As you see there are plenty of changes to the game such as the new lock-on moves. The game will definitely play out better than before.
This is it for now, let us know in the comments what you think about the new update for Street Fighter 5: Arcade Edition.