Cryengine 5.5 to support Non-RTX Ray Tracing
Check out the tech demo called Neon Noir that makes use of this technology
The scenes shown in the video above were rendered in real-time on an AMD Vega 56 GPU.
From their official release notes. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 – no SSR.
Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
This means that a GPU without any dedicated ray tracing hardware will be able to make use of Cryengine’s own real-time ray-tracing. You don’t need the RTX specific cards anymore to make use of this technology.
We’re excited to see what Crytek has in store for us, and we’re sure more information about their upcoming ray tracing technology will be detailed during GDC.
If you’re interested in downloading Cryengine, you can head over to this link.
CRYENGINE is one of the most demanding game engines currently available and the games developed by CRYTEK have always pushed the barriers of what PC games are capable of.
What do you think about this real-time ray tracing technology showcased by