Total War: Warhammer II is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. It is part of the Total War series and the sequel to 2016’s Total War: Warhammer. Now, the Total War: Warhammer II The Amethyst Update is out and includes a free Amethyst Wizard for Mortal Empires.
Total War: Warhammer II The Amethyst Update Patch Notes
Here are the detailed patch notes for the new update
The Scythe, the Hourglass, the Amethyst Skull, the Thorny Rose – these are the symbols of the Imperial Colleges of Magic. The Amethyst Order is represented by the inverted Scythe, indicating its affinity with the Purple Wind, Shyish, and, of course, death itself. In fact, the very awareness of mortality – that there must be an end to all things – creates its powerful magic. The Amethyst Wizard is, therefore, by definition, a magister morbidly obsessed, able to strip vitality directly from Lords and Heroes and, crucially, diminish the will of those fighting beneath them, turning even the bravest warriors to ignominious flight.
The final battle will now trigger correctly in the “Eye of the Vortex” campaign, provided the final ritual has not already been triggered in the save game.
Fixed issue where the game would crash when multiple Doomsphere devices detonated at the same time in the campaign.
Fixed issue where the game would soft-lock when triggering a small selection of advice lines.
Fixed issues where the game would crash in the end turn sequence
Fixed issue where legendary heroes would resume the game with zero health after being wounded
Fixed issue where on loading a saved game many Empire settlements would appear as ruins
Fixed issue where the “Leech” achievement wasn’t triggering correctly
Reduced the chance of gaining warp-fuel from agent actions to 50%
Increased all Forbidden Workshop upgrades Warp-fuel cost by 1
Increased Warp-fuel cost of Doomrockets by 1
Removed the Winds of Magic cost reduction for Warplightning in the Forbidden Workshop upgrade “Warp-Spark Plugs”
Removed the Cooldown reduction for Warplightning from ancillary “Warp Lightning Battery”
Increased the Cooldown of “Endless-drum” ability in the Forbidden Workshop from 15sec to 25sec.
Increased maximum range of Jezzail projectiles
Fixed missing front end start position map image for Volkmar the Grim
Fixed front end start position map image for Tiktaq’to in Mortal Empire campaign
Fixed issue with Ikit’s Storm Daemon quest not being issued after the character reaches level 8
Fixed Lord Kroaks spell browser videos
Replaced “Foe-Seeker” with “Master of the Skies” ability in Tiktaq’to’s skill tree
Replaced “Arcane Conduit” with “Unlimited Power” ability in Ikit Claw’s skill tree
Updated region of “Tlaqua” to “Jaluk Oasis” in Mortal Empires campaign
Updated region of “Cuexotl” to “Wadi El Tebuk” in Mortal Empires campaign
Updated province of “Western Jungles” to “Southern Desert of Araby” in Mortal Empires campaign
Removed +20 Winds of Magic reserves from Ikit’s upgraded version of the Brass Orb ability
Increased Physical Resist from +8% to +10% for Ikit’s “Power Armour” skill
Removed +20 Armour from Ikit’s “Double Insulation” skill
Increased Magic Resistance from +15% to +20% for Ikit’s “Double Insulation” skill
Added +20% Fire Resistance to Ikit’s “Double Insulation” skill
Reduced Cooldown of all spells from -20% to -10% for Ikit’s “Power Overloaded” skill
Reduced Cooldown of all spells from -30% to -10% for Warlock Master’s “Power Overloaded” skill
Removed “Warpstone Tokens” skill from both Ikit and Warlock Master
Added Level 7+ Salamander Hunting Pack buffs of Missile Resistance, Leadership and Melee Defence to “Spawn-kin” skill for Lizardmen characters
Skinks and Chameleon Skinks will now receive Armour and Melee Defence buffs from Tehenhauin’s “Disciples of Sotek” skill
Skinks and Chameleon Skinks will now receive Leadership and Melee Attack buffs from Tehenhauin’s “Tide of Sotek” skill
Skinks and Chameleon Skinks will now receive Casualty Replenishment and Upkeep buffs from Tehenhauin’s “Reverence” skill
“Skirmisher”, “Dextrous Warrior”, “Skink Leader” skills now clearly indicate which Skink unit types receive each buff
Fixed issue with Paladin’s unable to complete the “Pledge to Manann” when embedded in an army
Fixed issue with Paladin’s unable to complete the “Pledge to Order”
Fixed issue with “Pledge to Campaign”, where defeating a minor settlement would count towards the completion conditions
Fixed issue with “Pledge to Valour”, where defeating a minor settlement would count towards the completion conditions
Fixed issue where a Vows Pledge completion message triggers multiple times at once.
Feral Cold Ones now available at tier 1 for Lizardmen instead of tier 3.
Vastly increased discoverability of Doomsphere and Warcamp buildings
Increased food cost of certain buildings slightly
Decreased food income potential of the Under-Empire slightly
Increased passive discoverability value of agents when discovering Under-Cities (increased to 15 from 10)
Increased A.I’s likelihood of destroying discovered Under-Cities by a fair amount
Amended Red Crested Skinks description – No longer are they the fastest Skinks in the world.
Updated Alberic mount description for Tempete in custom and multiplayer battles.
Battle Balance Changes
Invocation of Nehek: -2 duration
Invocation of Nehek Upgraded: -2 duration, +1 power cost, max 4 targets
Earth Blood: max 4 targets
Earth Blood Upgraded: max 4 targets
Guardian: tweaked to 15% physical resistance.
Wraith Storm (Noctilus): slight tweak in accuracy
Brass Orb: now has a wind-up of 3 seconds.
Cygor: +800 health, +35 base melee damage, +15 ap melee damage.
Giant (all): -15 base melee damage, +15 ap melee damage