DMC 5 will run at 60fps and More Info regarding Characters, Combat and Animation

Devil May Cry 5 V's Appearance
Devil May Cry 5 Screenshot

Devil May Cry 5 is easily one of the most anticipated games coming out next year, and that in March. Just like with Devil May Cry 4, it seems Nero is the main protagonist and the center of gameplay here, though we hope we get to play as Dante for a good chunk of the game as well. It’s been now confirmed that DMC 5 will run at 60fps and more info has been released about the game, check it out below.

DMC 5 will run at 60fps

The essential element of each hack n slash game is for it to run at a smooth consistent framerate, and we’re more than glad to confirm that DMC 5 is targetting 60fps (on all platforms, hopefully). We not only learned about this but other valuable information about the game as well through an interview in the upcoming Famitsu’s issue with director Itsuno and the producers, Matt Walker and Okabe.

Following are the translated details

  • The goal for Devil May Cry 5 is photorealism, and they’re working on a consistent 60 fps for a high-speed battle feel that you can only get from Devil May Cry.
  • As for the graphics, Capcom is not only 3D scanning people, but they’re also scanning clothing.
  • Previously, the focus was on the response so players were able to motion cancel, but for Devil May Cry 5 it’ll take the input but it won’t skip through animation.
  • The developers say that if you could do the same thing (motion skipping) as before but with the photorealistic quality of Devil May Cry 5, it would look strange. This is something Capcom is calling “the uncanny valley of action.”
  • For example, when you turn around you’ll feel the weight behind the character movement. However, this brings up another problem of having a slower response. The team struggled in finding a way to keep the responsiveness while giving it a more photorealistic appearance.
  • Capcom wanted a Nero that is at the top of his game in body and mind, so they went with a setting of a few years after Devil May Cry 4.
  • Dante hasn’t gone wild for no reason.
  • The third character you see in the key visual (top image) is a playable character.
  • The relation with Nico and her tattoos is a secret.
  • Capcom aims to share new info and have Devil May Cry 5 be playable at Gamescom 2018.
  • The background music changes as you pull off combos. For example, it’ll change to a B melody then to a C melody to hype things up.
  • That means unless you do something cool, you might get stuck on a repeat of the A melody.
  • Capcom’s goal is to make Devil May Cry 5 the peak of action games in the Heisei period (1989 to ~April 2019)

That’s a lot to take in, and while a lot of information is still being teased by the developers we’re glad to know that DMC 5 will run at 60fps.

What do you think about this new information? Let us know in the comments below.