Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games. Today the Path of Exile 3.10.1f Hotfix Patch Notes have been revealed.
Path of Exile is in its 7th year now and is still free-to-play.
Path of Exile 3.10.1f Hotfix Patch Notes
Following patch notes have been revealed for the title
Fixed a bug introduced in 3.10.1f where the Delirium mist would not resume movement after defeating Terror of the Infinite Drifts in Desert Spring Map.
Fixed a bug where the ‘Chilling Tower Special’ ring anointment modifier caused the beams from Siphoning Trap to always freeze monsters.
This hotfix was the address of some issues in the latest patch.
Delirium Improvements for Path of Exile 3.10.1f
Many Map Bosses that have immunity phases now cause the Delirium mist to pause its movement during those periods of immunity. The general guideline for whether a boss will pause the mist’s movement is that in cases where there is nothing that you can be doing to progress the encounter, the mist will pause.
Delirium mist is now paused for 10 seconds after defeating a Betrayal Target (up from 5 seconds).
Delirium objects that spawn monsters when they are run over no longer deal damage in an area when triggered.
Fixed performance degradation over time.
Fixed a bug where, due to rounding, monsters with the Legacy of Zeal bloodlines modifier could become immune to damage in Delirium mist.
Fixed a bug introduced in 3.10.1d where the chilling aura granted by the Chilling Presence cluster jewel notable no longer worked. This also fixes a similar issue with the Master of Fire cluster jewel notable.
Fixed a bug where shocks applied by the Cold Conduction cluster jewel notable had their magnitudes and duration inversed.
Fixed a bug where Spectral Throw and Vaal Spectral Throw still pierced while you had the Kineticism cluster jewel keystone allocated.
The game is fairly old now, and most systems can easily run this game. It has pretty decent visuals accompanied by some great art direction.